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Assume the opposite.
If it breaks, you were right

“Suppose it were true, follow it through, and we get nonsense — therefore it is false.” Textbooks call it proof by contradiction; puzzlers call it what-if. They are the same move, and the puzzle version sticks much faster.

NFM Apps guide · 2026-10-12

The idea

When a claim is hard to prove directly, assume it is false. Push that assumption through the rules until you reach something that cannot be. The assumption must have been wrong, so the original claim is true.

The standard school example is that the square root of two cannot be written as a fraction. Assume it can, assume the fraction is fully reduced, and you end up proving that both the top and the bottom are even — which contradicts “fully reduced”.

Described in words it stays abstract. On a grid, “pushing it through” becomes cells you can see.

How it looks in a puzzle

When a cell in Tents and Trees could be either, do this.

  1. Assume it is a tent.
  2. Follow the rules. The eight cells around it become grass, the line needs one tent fewer, which cuts some other tree down to a single spot, and so on.
  3. Somewhere a contradiction appears: a tree with nowhere left to put its tent, a line whose number can no longer be met, or two tents forced to touch.
  4. So the cell is not a tent. Mark it grass.

It works the other way round too. If assuming the cell is empty breaks a rule, the cell is a tent.

One condition matters: this only works if the board is guaranteed to have exactly one answer. On a board with two, no contradiction arrives and both branches survive to the end. That is why a unique solution is the premise.

Doing it on paper

TaskHow
Mark the assumed cellA second colour, or a circle around it — you will need to erase it
Mark what follows from itThe same colour, so the whole branch can be wiped at once
Mark where it brokeA small exclamation mark — you should be able to say why later
If the assumption holdsRedraw only the confirmed cells in your normal colour

Undoing is the painful part on paper. Erase carelessly and you lose cells you had already proved. So assume only on cells where the branch will be short — pick a spot where a contradiction should land within three or four moves.

When an assumption runs long

If you are ten or twenty moves in and nothing has broken, it is one of two things.

Avoid assuming inside an assumption. One layer is about all anyone can hold in their head, and when a second layer looks necessary, there is usually a simple move you missed earlier. Recount the line numbers first.

And treat what-if as a last resort. Exhaust the techniques that confirm cells outright — such as counting runs — before reaching for it.

In the app

Endless tab: difficulty chips from 5×5 Easy to 15×15 Master, Puzzle #1 marked Not solved yet, 0 / 4 tents, and Undo, Redo, Hint, Check, What-if and More under the board
The What-if button under the board
1

A what-if layer with no erasing

Tap What-if under the board in the Tents and Trees app and you enter what-if mode. Cells you place from then on are marked in purple, with a bar at the top counting them. End it with Keep to make them permanent, or Discard to throw the whole branch away. The worst part of doing this on paper simply disappears.

2

When a hint points at a contradiction

One of the reasons a hint can give is “putting a tent here breaks a rule right away”. That is this exact argument. The mirror image, “leaving this empty breaks a rule right away”, means the cell is a tent. If the hint reaches for this technique, the simpler ones had nothing left to offer.

Today tab: Today’s puzzle, Sun Oct 4, a 12×12 Expert badge, Streak, Best and Total all 0, 0 / 24 tents, and a 12×12 board
Bigger boards are where what-if earns its place
3

Small boards never need it

Only boards solvable by plain propagation are served at 5×5 and 7×7, so what-if never comes up there. It starts to be necessary from 9×9. When teaching a child, the same order works well: learn the rules on small boards, then introduce what-if on bigger ones.

FAQ

Is what-if just guessing with extra steps?

No. A guess is a choice you cannot verify. An assumption is a choice you then test against the rules, and a contradiction settles the opposite as proved. What is left at the end is an argument, not luck.

If nothing breaks, does that mean the assumption was right?

On a board with one answer, if you reach a complete, rule-abiding board, that is the answer. But if you simply stall halfway, nothing has been proved — drop the assumption and look at a different cell.

Does this help with school maths?

Running the structure by hand many times does help. Writing a proof in sentences is a separate skill, though, so the useful step is to make the solver say out loud why a cell is settled.

Tents & Trees: Logic Puzzles

No sign-up, fully offline, and every board is verified to have exactly one solution. Free on Android.

Get it on Google Play