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Light one spot
and make it run all the way

Touch fire to a pile of gunpowder and it goes up in an instant. The fun starts after that. Chain together materials that burn at different speeds and you can build a device that goes off a few seconds later.

NFM Apps guide · 2026-10-02

Burn rules

In Sandlab 1.0 five elements can burn: Oil, Wood, Gunpowder, Plant and Coal. Next to fire or lava they catch fire, and when a flame burns out it leaves smoke or ash, or simply disappears.

MaterialHow it catchesBurn timeRole in a fuse
GunpowderTurns into a flame the moment it touches fire or lavaShortVery fast fuse, the explosive end
OilCatches from nearby fire by chance (liquid, it flows)MediumSlow fuse laid along a floor
Wood, PlantCatches from nearby fire by chance (fixed)MediumSlow fuse you can shape
CoalCatches from nearby fire by chance (fixed)Very longLong-lasting ember, a timer

Designing a fuse

1

Build a channel with stone

First draw dividers in Stone to decide where the fire will travel. Stone does not burn or collapse. You can also start by stamping the Cup or Funnel wall preset.

2

A line of wood plus a pile of gunpowder

Draw a thin line of Wood along the channel and pile Gunpowder at the end. Light the start of the wood: the fire creeps along it, and the moment it reaches the gunpowder everything goes at once. A longer line means a longer delay.

More menu: wall presets (Cup, Funnel, Tube, Hourglass), color skin, sim speed, tilt gravity and high-res canvas
Wall presets and sim speed
3

Buy time with coal

Put a lump of Coal in the middle of the wood line and the fire will linger there while the coal burns. Gunpowder is a powder and slides down, so give it something to sit on.

To watch the blast slowly, lower Sim speed to 0.25x in the More menu (speeds other than 1x are part of the advanced tools, unlocked with one ad). Pausing and stepping through is another option.

Igniting with spark

Spark spreads along the surface of metal, water and acid and sets any flammable cell within the surrounding eight cells on fire. Put gunpowder at one end of a metal wire and spark at the other for remote ignition. But spark is short-lived, so a long wire goes dead halfway. Keep wires short; spark placed in open air fades almost immediately. Metal and Spark are premium elements.

Stopping a fire

MethodResult
Pour waterFire touching water goes out and some water turns to steam
Stone, glass or metal wallsNon-flammable dividers block the spread
UndoStep back to before you lit it (a few steps)
The reactions in this guide are game rules. Do not experiment with real fire, gunpowder, acids or electricity. Keep kids’ experiments to the kitchen ingredients mentioned here, with an adult present.

FAQ

Does wet gunpowder stop working?

In the game gunpowder does not dissolve or get wet; it just sinks in water. To reach it, fire would have to pass through water, and fire goes out on contact, so it is effectively protected.

Why doesn’t the blast throw things outward?

Gunpowder here is not a pressure explosion; fire spreads in a chain reaction. What you get to watch is the rising flames, the smoke and the ash left behind.

Sandlab - Falling Sand Physics

No sign-up, and the simulation runs fully offline. Your canvases stay on your device. Free on Android.

Get it on Google Play